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The earliest video games, such as Tennis for Two (1958), Spacewar! (1962), and Pong (1972), were symmetrical games designed to 💪 be played by two players. Single-player games gained popularity only after this, with early titles such as Speed Race (1974)[3] 💪 and Space Invaders (1978).
Although most modern games incorporate a single-player element either as the core or as one of several 💪 game modes, single-player gaming is currently viewed by the video game industry as peripheral to the future of gaming, with 💪 Electronic Arts vice president Frank Gibeau stating in 2012 that he had not approved one game to be developed as 💪 a single-player experience.[5]
The question of the financial viability of single-player AAA games was raised following the closure of Visceral Games 💪 by Electronic Arts (EA) in October 2024. Visceral had been a studio that established itself on a strong narrative single-player 💪 focus with Dead Space, and had been working on a single-player, linear narrative Star Wars game at the time of 💪 the closure; EA announced following this that they would be taking the game in a different direction, specifically "a broader 💪 experience that allows for more variety and player agency".[6] Many commentators felt that EA made the change as they did 💪 not have confidence that a studio with an AAA-scale budget could produce a viable single-player game based on the popular 💪 Star Wars franchise. Alongside this, as well as relatively poor sales of games in the year prior that were principally 💪 AAA single-player games (Resident Evil 7, Prey, Dishonored 2, and Deus Ex: Mankind Divided) against financially successful multiplayer games and 💪 those offer a games-as-a-service model (Overwatch, Destiny 2, and Star Wars Battlefront 2), were indicators to many that the single-player 💪 model for AAA was waning.[7][8][9][10] Manveer Heir, who had left EA after finishing his gameplay design work for Mass Effect 💪 Andromeda, acknowledged that the culture within EA was against the development of single-player games, and with Visceral's closure, "that the 💪 linear single-player triple-A game at EA is dead for the time being".[11] Bethesda on December 7, 2024, decided to collaborate 💪 with Lynda Carter to launch a Public Safety Announcement to save single-player gaming.[12]
A few years later in 2024, EA was 💪 reported to have revived interest in single-player games, following the successful launch of Star Wars Jedi: Fallen Order in 2024. 💪 The company still planned on releasing live service games with multiplayer components, but began evaluating its IP catalog for more 💪 single-player titles to revive, such as a remake of the Dead Space franchise.[13] Around the same time, head of Xbox 💪 Game Studios Phil Spencer said that they still see a place for narrative-driven single-player games even though the financial drivers 💪 of the market tended to be live service games. Spencer said that developing such games with AAA-scale budgets can be 💪 risky, but with availability of services like cloud gaming and subscription services, they can gauge audience reaction to these games 💪 early on and reduce the risk involved before releases.[14]
These game elements are not firm, fixed rules; single-player puzzle games such 💪 as Tetris or racing games focus squarely on gameplay.